Archive for the ‘ Simsu ’ Category
Now that I am switching to release branches I am finally going to also tackle something that has always bothered me but I’ve never taken the time to solve: the development source code has the same version number as the most recent release. I have always wanted it to be some sort of automated number, [ READ MORE ]
I should have announced this sooner, but better late than never I suppose. I will no longer be creating new PowerPC builds of my programs. There are many reasons, but the biggest two are that my iBook G3 finally gave up the ghost, and that Qt has dropped support for PowerPC. I know that this [ READ MORE ]
I have added back the GitHub issues for my projects hosted there. I had taken them down because I was working on my own bug database that would have been tailored to my own liking, and then I was going bring over the already reported issues on GitHub. Unfortunately, I never got further than the [ READ MORE ]
I released Simsu 1.2.0 today. It all started innocently enough. Just a few tweaks to the interface, which ended up as a new layout so that it looks good maximized on widescreen displays. Before I knew it, I had replaced the solution generator because it was just too slow. And then added an easier puzzle [ READ MORE ]
I took another small break from my current projects and made some improvements to Simsu. Upon request, I added a row of number entry buttons so that it would be easier to play on a touchscreen device. Inspired by this change, I modified the interface to mimic KSudoku’s behavior: left-clicking a cell toggles the values, [ READ MORE ]
Sometimes I need to take a break from my current projects, and write something simple to clear my head. I decided that although there are a lot of computer Sudoku games, making one would be a nice distraction for a few days. So I wrote a quick version that I have named Simsu. With how [ READ MORE ]
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